Hello.
A little school assignment I've been working on, in which we were tasked to redo one of our old models, and make it "better". So I wanted to try and simply optimize the mesh (whilst not remodeling anything) and simply make it look more visually pleasing by "just" improving the texture.
So far the triangle-count of the Wall-e model alone is 6566, and the whole scene together is currently at 8758. The texture-maps are as follows:
Podium (not including the "lunch box" and rocks) - 2048 * Diffuse, Specular, Normal
"Lunch Box" - 512 * Diffuse, Specular, Normal
Rocks - 1024 * Diffuse, Specular, Normal
Wall-e Tracks - 512 * Diffuse, Specular, Normal
Wall-e Body - 2048 * Diffuse, Normal
I plan on doing the specular for the main body as soon as I'm done with the diffuse, which is when I've textured the hands and done some more polishing.
I would really appreciate your comments and opinions about this scene in general, but mostly about the textures, since I doing this as a texturing exercise.
Thanks in advance.
Replies
other than that great work.
I've increased the whiteness around the eyes a bit, maybe I should do it a bit more? I've also softened the tracks, and done some more general polish.
Crits more than welcome!
He looks pretty flat, so crank out a nice spec map!
And Yeah, his eyes seem pretty dark also seems kinda dark overall.
I agree with Korrax. You should tweak the specular and the lights a little bit.
The unpainted metals should be a lot more blue and have a stronger specular/ reflection rather than rust add dust.
The painted metal has quite uniform rust, I suggest you add some clean patches.
The tracks are quite noisy and lack any depth.
I also suggest you take the screenshot from the front with the eye level around his chest - that'd be the wall-e that people are going to recognise.
Now I've added Specular to the body as well, though I've tried to keep it rather subtle. I am going to do some more tweaking on both the diffuse and the specular to get the eyes to pop a bit more, and on the scene composition in general. And I am going to try to smooth out the eyes a bit, because they are, as "Snader" said, rather blocky.
I have also done some tweaking on the tracks.
Please let me know what you think.
Btw, the WALL-E text seems quite small.
I think Ged's paint over is a good step. I can't tell, but does you Wall-e have thumbs? It doesn't look like it, also I think the black trim on the top of his body looks more like rubber than metal. Nice work overall though, he is lookin good!
And I am going to try out another color for the base and see about enlarging the logo a bit. Thanks for the tips!
@Ged: Awesome, thanks for the paint-over. I really see what you are trying to say, and I'm gonna try getting that signature reflection in his eyes, I guess it would be easier to accomplish with a glossmap?
@Dill-n: Thanks!
@jordan.kocon: Thanks. Saw that model a couple of days ago, awesome work! And yes, my Wall-e has some kind of thumbs, although they're not quite visible, and I really thought the trim on top was rubber, so I was actually trying to replicate that, but I'll try to fix that.
Thanks for the help everybody!
no problem, yeah gloss map is a good start, although it may not react the way you want until you add a little geometry to round out the lenses a little.