I finally got around to putting some images together of all the assets I created for the game ‘Traffic Panic: Boom Town’, released for iOS & Android in 2017.
Modelled in Maya, textured in Photoshop and rendered in Unity.
The vehicles used a 512x512 diffuse texture for the body and a 128x128 shared emissive texture for the headlights and brakelights:
The buildings had 5 models in their level progression and used a 1024x1024 diffuse texture:
Each decoration set shared a 1024x1024 diffuse texture:
Thanks for taking some time to look, let me know what you think.