Heya, I'm trying my best here to texture a rock to the best of my ability. And at this point for me, it all starts with creating a good base texture. However, I have trouble determining a good normal map and other maps created from NDO. And I'm trying to create a texture quality that of Quixel's default Base Materials…
Latest progress: mode Hey all, After I finished my hand painted weapon "Gorehowl" I thought I`ll do a model for the Sketchfab Beer Bust challenge, this time all sculpted with PBR materials. PBR shaders and sculpting is something I do much less often than hand painted so I thought this could be a fun project :) I started…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
Hey guys. Now that I am a little more comfortable with PBR and Quixel I want to get into making a few more custom materials, I would like to delete my experiments and frankly bad custom materials. Is it a case of finding where they are saved and deleting all the relevant files? I also noticed when trying to find them that…
Hey People, I have been working on this rustic mountain lodge back and forth for a while so I thought I should share it with you. Ive been using a lot of different references for both the interior and exterior when it comes to layout, design and lighting. Here are some of the references for interior and exterior My main…
Lookin great, but you should definitely try relaxing some of your edges, they look incredibly hard. I know you're not too concerned with accuracy but I'm just going to point out the magpul rubber on the mag is a little too thick, but it also looks like you haven't really worked on it much anyway. Lookin forward to seeing…
Instinct Games is an Independent game developer founded in 2011, the company has co-developed Ark : Survival Evolved, Atlas and several other titles. We are currently developing an announced multiplayer game and are looking for 3D Environment Artists. Job Location: Remote Responsibilities - Translate concept art and design…
-They generally won't have any issues as long as you're paying them honestly. Same with you, as long as they do the job, you wouldn't have any issues if they're new or not (aside from quality control). -Yes, you just need to agree on specifics about the piece, that's all. For example, do you plan on paying per asset…
Sometimes I have to work on bigger projects which has a lot of UDIMs and high resolution maps, but Mari seems to handle it much better, especially with baking nodes. Painter struggles and I'm stuck having to isolate off more to maintain performance while also working at a lower texture size. Will Painter get up to speed…
I've had a lot of time to anticipate my next environment... it will be in PBR and I've been keeping a close eye on programs such as Substance designer and gradually learning PBR... I've got a question to the people who are familiar with cityscape models... If I were to build a.. for example Castle style kingdom or any…