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Texturing Material Creation Rock Quixel Help

polycounter lvl 13
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maximumsproductions polycounter lvl 13
Heya, I'm trying my best here to texture a rock to the best of my ability.
And at this point for me, it all starts with creating a good base texture.

However, I have trouble determining a good normal map and other maps created from NDO. And I'm trying to create a texture quality that of Quixel's default Base Materials (sadly I cannot find the directory to dissect them)

I would love some help or suggestions to get a better quality texture creation.

Albedo
1z53iio.jpg
Normal
2lub8gk.jpg
AO
vctqap.jpg
Spec
2lxigc1.jpg
Gloss
2hzhjxx.jpg
Height
2aev58m.jpg

My Material
sngbw2.png

Normal
n1cs2a.jpg
o7pp2d.png

Normal W/ My Material
6h5lr8.png


GOAL QUALITY (DDO PRESETS W/ Smart Materials)
2wqvrtf.jpg


I adjusted my texture for PBR and matched it to Marmosets PBR in Practice rock Albedo.

It feels that my texture is over ruling my High Poly Normals and I'm losing definition that way, as well as having very contrasted dark bits and I can't understand why.

I beg the question if my Albedo should be more plain and less detail to avoid the avoid the amount of noise in my current texture.
I also am wondering if my Albedo should have color variation, or if I should do that while creating a smart material in DDO.
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