Sometimes I have to work on bigger projects which has a lot of UDIMs and high resolution maps, but Mari seems to handle it much better, especially with baking nodes. Painter struggles and I'm stuck having to isolate off more to maintain performance while also working at a lower texture size.
Will Painter get up to speed with tools like Mari? I know that Painter records the brush strokes, so I'm not sure if this causes additional slow down? I also wish you could bake down the results on the go. Someone told me about collapsing a folder which is supposed to do this?
Has anyone else noticed the drastic difference between Mari and Painter for performance with UDIMs?
Thanks!
Replies
This is what adobe does.
Mari paints on a 2d screen buffer that is then applied as a screen projection on the model, where Painter projects stamps directly on geometry in real time. Mari's paint strokes are baked in after a stroke, while painter's paint uses more of a vector approach where strokes are dynamically applied on the model on demand. Finally Mari uses shaders to generate masks and procedurals where Painter uses Substance.
So it's a little bit comparing apple and oranges but Mari will likely always be faster at some tasks, because Painter is trying to be as non-destructive as possible. Some of those performance bottlenecks may be due to technical choices, some could likely be improved with things like bake points indeed.
Where do you experience the most slowdowns? When painting? working with smart materials? masking?
You and I both have no idea what you're talking about.