I deleted this post before but I'm reposting it. I'm just curious if anyone else has these thoughts. It takes a lot to even make a baby step in pursuing a career in the game industry,especially the art side. I just feel like damn man...you can be a absolute skillful artist and still not get a job....its easier to get in…
Hi guys, I'm looking for feedback for my male anatomy study. I've followed Rafa Grassetti anatomy tutorial, next step would be to start refining the small shapes but I think I might be missing some big mistakes in my overall proportions or muscle groups definitions. I haven't worked hands, feet or head yet. Here's what I…
Inspired by Koola https://twitter.com/koola_ue4/status/832696705237725184, I made my own procedural sticky note generator. Slight difference between theirs and mine, the blueprint fills the entire space between the start and end nodes with sticky notes, instead of them being individual actors. I could use some more random…
I'm baking a high poly version of the basket section from my shopping cart onto my low poly version, but I'm not getting consistent results. As you can see the front does not match with the sides of the basket. I've created two meshes: one external and the other internal for the sides of the basket and I baked them by…
This week I decided to learn zbrush and vray (working in Maya) this is a work in progress and I plan to add hair an eyebrows etc - this is a first learning project with zbrush, I made this bust from imagination and used dynamesh and then did a quick polypaint for the starting point of the colour. I think probably it would…
Godot Engine has been around for a while. The next version is looking like a big step forward for 3D features: - Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects - Support for C++ (GDNative), C# (Mono) and Visual Scripting - Improved HTML5 export…
Hi everyone I've started a new project to try and learn UE4 and I figured a scene inside an Inn located in a small harbour town would be a good choice. I can learn making some stone, wood, glass materials and have some interesting lighting effects from the fireplace and table candles. I've completed the meshing out of the…
Hey guys. I recently finished this model. High poly came out pretty well (3ds max to zbrush -> dynamesh + boolean), low poly is at ~31k tris. Yesterday I finished textures in Substance Painter, and I don't know if that is "portfolio ready". I've got this problem, my textures are always blurred, not so "sharp" as others…
Hey guys. I decided to do this piece pre-rendered in Vray because of the time frame I was under. I made this piece for my Gnomon Master Class. I did an overview of all the steps it takes to create a believable environment efficiently . It was heavily based on sci-fi movies from the 70s,80s and 90s. And it really turned out…
So while I was trying to design the second outfit for my Celtic Redesign of Link, nothing was really grabbing me so I took a step back and ended up at Sheik! However this version she isn't manish (or a man depending how you look at it), she is a tough badass woman. I'm trying to stay away from the over sexualized models…