Hey guys.
I recently finished this model. High poly came out pretty well (3ds max to zbrush -> dynamesh + boolean), low poly is at ~31k tris. Yesterday I finished textures in Substance Painter, and I don't know if that is "portfolio ready".
I've got this problem, my textures are always blurred, not so "sharp" as others (especially these from Quixel) even they are 4k.
Also I need to step up my presentation game. Maybe there are some "must see" tutorials which I haven't seen.
Model was created in 3ds Max and Zbrush, textures in Substance Painter, and renders in Marmoset.
Cheers
Replies
P.S.
Love the high poly with the blinn material, looks so good!
Google 'Simon Fuchs' made a great AK-47 tutorial that's on Gumroad that takes you through the whole modeling and texturing process with substance painter. Textures are looking good, but still need some more love.