Hi guys, I'm looking for feedback for my male anatomy study. I've followed Rafa Grassetti anatomy tutorial, next step would be to start refining the small shapes but I think I might be missing some big mistakes in my overall proportions or muscle groups definitions. I haven't worked hands, feet or head yet.
Here's what I got so far:
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My goal is to have a really nice anatomy study I can post in my artstation in order to build a character art portfolio, and also probably reuse it as a basemesh for future projects.
Many thanks!
Replies
Intercostal muscles usually come down further along the ribs. I don't think the placement of those muscles varies much from person to person -- ribcage size and volume of different muscles might, but if you think about what function those muscsles actually perform, you'll realize they'd be useless so far back along the ribs.
Like the lower legs, more time on the forearms would probably help as well. Those muscles are hard to make sense of. What helps me is to start from the bone, and then use your muscle charts or an ecorche to just wrap one muscle at a time along the length of the bone. They all have a little bit of twist to them, so I find it easiest to just go one at a time like that. After you do this a few times, you get to where you have a solid understanding without needing to be so tedious each time.
Overall, great start. But for a portfolio showcase, you could probably spend another week or two just refining, refining, refining.
Inside lightbox in ZBrush, in the tools section, you got a great base mesh you can use as a gauge for quality. For a base mesh, you'd probably want to look as good as that at least. Also note that for a base mesh, it's very useful to have the model split into logical polygroups and maybe even have UV's and a basic skin albedo texture. Just helps speed up future work.
@carvuliero Amazing thread, you gave that guy really insightful critiques. Just from the few first posts, I notice I haven't really checked on my proportions, I just followed Rafa tutorial, but I should double check my model again with proper reference. So much information! Spent the morning reading, thanks!
Yep, you're right. Thanks for the correction.
About muscle function, just remember muscles only contract. They stick onto two different bones, and they contract, which makes movement. So even if you haven't read about a certain muscle, if you can see where it connects to the bones, just squeeze it together with your minds eye and watch what happens.
I zremeshed and reprojected the details of the previous sculpt. Dropping a couple subdivisions is always a good idea, in this case gave me more freedom to fix proportions and simplify some areas. I tried to follow Paul Richer's proportion charts that I saw carvuliero posted in the other thread.
I also worked on the forearms, lower legs and the serratus area, following bigtimemaster advice, among general corrections I found along the way. Hands and feet were terrible, so I simplified them to basic shapes. I plan on doing a separate study on those parts first and then apply the knowledge here.
Gave him some facial features, mostly because I wanted to insert the neck muscle behind the ears. 😅
As always, any feedback is appreciated!
Dropping here the little progress I have. Lower mid point and shorter the arms for the main body. Started separate hand and foot studies. These are very rough dynameshed sketches, I wanted to get the basic forms there and understand the underlying bone structure. I used my own hand and foot as main reference, although looked some reference photos aswell. I think if I polish those I could reuse them for the final model tweaking them a bit.
Here's my progress so far, I also integrated hands and feet:
Here's my progress so far, tried to fix the mistakes you pointed (pectoralis insertion, legs...) and worked a bit on the face and some asymmetry details.
Here's more pics of the reference I gathered.
At this point I think I might look into other anatomy resources, I feel like I hit a wall regarding what can I achieve with my current knowledge. It would also be cool to get one of those ecorchés figurines to have in hand and physically check the body anatomy.
Here's my progress so far, tried to fix the mistakes you pointed (pectoralis insertion, legs...) and worked a bit on the face and some asymmetry details.
Here's more pics of the reference I gathered.
At this point I think I might look into other anatomy resources, I feel like I hit a wall regarding what can I achieve with my current knowledge. It would also be cool to get one of those ecorchés figurines to have in hand and physically check the body anatomy.
Here's my progress so far, tried to fix the mistakes you pointed (pectoralis insertion, legs...) and worked a bit on the face and some asymmetry details.
Here's more pics of the reference I gathered.
At this point I think I might look into other anatomy resources, I feel like I hit a wall regarding what can I achieve with my current knowledge. It would also be cool to get one of those ecorchés figurines to have in hand and physically check the body anatomy.