So while I was trying to design the second outfit for my
Celtic Redesign of Link, nothing was really grabbing me so I took a step back and ended up at Sheik! However this version she isn't manish (or a man depending how you look at it), she is a tough badass woman. I'm trying to stay away from the over sexualized models I've been seeing of women with perfect hourglass bombshell proportions with, lets face it, useless armor and protection. I'm going for a more built version and staying away from the giant wedgie tight pants. Sound off!!
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Really nice detailing work looking forward to see more!
@HomeGrownHeroz - The patterns were done using Standard brush with an alpha and the DragRect stroke. I have a library of a bunch of celtic designs and I just found some that I like and tweak or re-create them in a way that I need them to be. For the boots specifically I would mask out the exact area where I want the design to be and then use the DragRect to get it on. The trickiest thing was just matching them up if I had to do the DragRect on different angles. It's quite simple once you have the design you are looking for
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Nitpicking: In the model there's this concavity between the front and inner thigh muscles. To me it looks just a tiny bit strange. maybe BULGE THE CROTCH! or the inner thigh.
Might help if you just brighten the texture in that area.
Here's an update. Got some clean up to do and break up some of the perfections. Still have the spec and gloss maps to do.
She's standing straight up now, stiff as a board, which I feel doesn't really suit her. She should be more loose and nimble, or perhaps in an action pose of some sort.
Take a look at some of the official art:
@Fingus : Yea I agree it's a bit stiff. I'm still playing around with different poses, I have a plethora of the official art as well as screens from the games I'm looking at. Your first image is one of the main poses I want to try but only thing is that is covers up a lot of the model (The second image even more) that's why I want to have at least one of her standing so you can see the model in full.
I've been working on some variation of the first image while still trying to have the model shown. Thanks though . Always appreciate crits!