I deleted this post before but I'm reposting it.
I'm just curious if anyone else has these thoughts. It takes a lot to even make a baby step in pursuing a career in the game industry,especially the art side. I just feel like damn man...you can be a absolute skillful artist and still not get a job....its easier to get in the NBA or NFL or even starting a company....than it is to get an ENTRY level job or even an internship in gaming. I'm just wondering how does this effect the mental health of the artist pursuing the goal of a job (AAA).
Replies
And that advices was something I never thought about.
Being an artist in general will make you question wtf am I doing lol. But I've had those thoughts too man. "like damn if i would have just gotten a BS degree in engineering I would at least have money to buy the programs to legally learn the trade."Maybe schools should just have game design as a minor consideration under engineering degrees.
I agree with what your say and will definitely take that market option into account. Like I stated in the description making your own business from the gaming community might even be easier but the industry changes every 2 years or so. Im just saying for people who want to a job. It just seems a bit like the industry only want a Lebron James or Connor McGregor from the start. But most will never get that pro level training. The industry changes every 2 years so even if you went to school or self taught.... youre ikely still behind on the new things. Like companies have in house plugins for software that make things easy while anyone outside the industry are studying outdated pipelines.
While youre playing catch up you will likely could have used the time,effort,energy or even the money you spend on these programs and third party plugins on something like product design certificate or degree.
Again these are just thoughts I dont disagree with what you state earlier.
Edit: I should add that I was working full time, doing 30-60 hours weeks of study on top, with a toddler. If you want it bad enough, you just make it work. Did I have times where it all didn't feel worth it and questioned what I was putting myself and my family through? Yes. Are stories like mine unique? No. It takes some grit to keep it going through the ups and downs.
Is that a studio job or remote because that is a very different scenario compared to what OP is targeting which are AAA in studio job's and these are an absolute hell for many artists starting out to be considered at for a variety of reasons.
Dekogon being an outsource art asset supplier operates very differently, similar to CG Trader owing to the remoteness of their approach.
As I understand there are no benefits, and the work is flexible and freelance?
Do you file taxes as a self employed contractor or salaried employee?
Also you've mentioned your role as Art production coordinator, so how much of your time working with them involves doing actual production art compared to management work?
Id say its about 70/30, admin and management being the bulk. I stuck my hand up for the role because I had applicable experience from past jobs and I believe in my company and want to help it grow. The admin side isn't my passion but it's gotta get done and I have bills to pay in the end I'm also still learning the ropes as an artist. I'm very grateful that I get to work with people whose art I looked up to when first starting to learn... Dekogon was my goal from the beginning
Dekogon is a good start, but with OP comparing the industry to the NBA or NFL or even starting a company, I assumed he was looking at more from a job comparable to what those fields offer in the manner of company benefits and an on site workspace with all the perks (and politics) considering what you need to do get a start in them.
I'm thinking a more appropriate comparison would be with IT jobs. Game industry particularly AAA companies are more comparable to marketing/sales companies than art production houses which is why most of the budget goes into marketing and they operate on that scale.
I personally feel that what Dekogon is doing is really great since it gives an artist more freedom and variety and prioritises them.
Ironically outsourcing is also one of the primary reasons why there is so little work to go around for so many applicants but the matter of hiring depends on many factors and more often portfolio is just one aspect of it.
Like of course Google is near impossible to getting into right because of the number of qualified candidates. But youd think qualified candidates in this industry would at least be able to have better chances in a mobile company like gearbox or gameloft. But the culture is dog eat dog for salaries that dont even match google.
they might have some internal tools, but nobody expects you (as an outsider) to know their internal pipelines.
get your foundation down, show what you like to do, do it well. speed is not a factor when starting out, hitting the quality bar is more important.
maybe it would be helpful if you posted your portfolio so we can take a look and maybe say in which field your work is lacking?
"its easier to get in the NBA or NFL or even starting a company"
i would highly doubt its easier to get into the national leagues of any sport
starting a company tho... everyone can start a company, there are company forms you can start with a handshake and without paperwork. there is nothing to starting a company.
@Neox Well here is my portfolio : https://drive.google.com/open?id=1ktsCr3S2C9UQaPq-z1Vl8n3tnt-i7dDK