Hi! I'm building this environment and it's almost ready for Unreal. But now I have some doubts about the tree. In my first test I got some ok-ish results. The problem, it was around 400k polys. The second test looks kinda similar, now with the polycount reduced to around 150k. Also, the leaves now have a better geometry…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
Hello, everyone! It has been a very long time since I have posted anything on polycount. Hope all of you are doing very well! If anyone is curious, I have been working in Visual Purple studio as a 3D environment artist since December 2019. This is actually my first job in the 3D industry! It's pretty exciting and fun to…
Well this is my first ever Polycount post, so hopefully im doing it right. Any advice , feedback would be helpful so that I could do better for my next scene, always trying to improve. Inspired by Cyberpunk 2077, Dr. Victors Lab, and this entire scene and lighting was created from scratch using that scene as my main…
Please join us in congratulating the artists who are responsible for the Polycount banners this month! Remember, if you see something that's banner-worthy, use the Flag > Report button and let us know. How do we choose 'em? It's a deep mystery, folks * https://polycount.com/discussion/170250/sketchbook-renan-fabricio *…
Hey polycounters, I have decided to start a big project. I've done a couple of characters and small scenes recently and they were fine, but this time I really want to push myself to the limit. I will design and model a character from scratch. I have a pretty clear idea of what I want to achieve with this project. When I…
Hi, I'm one of the people working on Instant Terra, a software package for terrain modeling, and I'm happy to join the Polycount community. Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K…
Department: Visualisation Location: London Reports to: Head of Visualisation Job Description: * Creature concepting through to full asset delivery * Creating bespoke human characters with specific likenesses * Developing assets to work seamlessly within the shot pipeline * Understanding and interpreting Art Department…
Hey polycounters! I'll be making a trip to US in a few months and I wanted to take the chance and get a nice laptop for work and gaming too. I mostly user 3ds Max/Maya , Zbrush , Substance Painter and Photoshop. I work with games so I need a decent GPU to handle low to high textures in Painter and some decent memory to…