Hi, I'm one of the people working on Instant Terra, a software package for terrain modeling, and I'm happy to join the Polycount community.
Instant Terra allows artists to create terrains with the help of a node-based editor. It's a procedural tool aimed at generating very large landscapes in real time (16K or 32K terrains!). The first version was released in February 2018 and we release a new version every 2 / 3 months. The indie version comes with a perpetual license. There's a trial version to download from our website www.wysilab.com. Schools and students are eligible for free educational licenses: contact us to receive your license!
Here's our 2019 showreel => https://youtu.be/mGgzibYCoJsNext release 1.7 in a few weeks will bring a great improvement to the erosions, and the following release later this year will allow custom nodes to launch user scripts.
If you have any questions, feel free to ask here and I'll try to answer every one of them.
Replies
https://youtu.be/GflDfPMBCh8
@frmdbl , thanks for your feedback.
You can find the nodes to blend masks in the ‘Mask composition’ category: sum, difference, average, min, max, multiply, and the full composition node which allows us to translate, scale and rotate a mask before blending it to another mask.
Have you tried the different erosion nodes: rock erosion, hydraulic erosion, mountain erosion, sedimental smoothing? They produce different results.
You can control the effect and the strength of an erosion node by plugging a mask (painted mask, generated mask or imported mask) to a blue/orange connector.
You can combine different erosion nodes together to reach the result you want to achieve.
I encourage you to try the multi-erosion composition node which is available on the Instant Terra components library (in Instant Terra, click on ‘Get new nodes’, or directly go to https://www.wysilab.com/Library). This node is not as fast as the native erosion nodes because it combines several erosion nodes to give superior results. This node is optimized for 1024 x 1024 terrains. We will release next week another multi-erosion component node that will work on terrains of any size.
A new release v1.8 is now available, featuring the Custom nodes. The Custom nodes open up increased flexibility with Instant Terra, as you can to run your own algorithms or launch your own tools from your own scripts.
See details here.
Also available, a new swirl node to distort and twist your terrain.
Download the free trial version at www.wysilab.com.
last available version is now 1.11. To answer previous remarks, new blend modes are now available for terrains AND for masks.
And much more ways to handle color maps, alone or following the terrain.
The new colorize nodes make it very easy to have a first nice result.
Free trial licenses available at www.wysilab.com, and free educational licenses offered to students and schools.
Be safe!
Tile export is supported by all the versions.
Tile import is only in the Instant Terra Pro edition: https://www.wysilab.com/OnLineDocumentation/index.html?page=Nodes%2FNodes_Import_TerrainFromSeveralFiles.html
Is that what you were talking about?
Key benefits over World Machine? Well we strongly built the bases of the technology for more than 2 years, digging into R&D, to get the more robust technology for a tool dedicated to handle very large terrains. The result is here: the realtime operations make it possible to test and test again with all the different combinations and settings you like to try, as you are no more limited with the calculation time.
Terrains of different sizes and resolutions can be composed together and handled through manipulators.
For the most technical profiles of you, It also comes with custom nodes where you can write your own scripts in Python (call any external tool for example to update the terrain), but also in a simple native "GPU" script language that provides the same high-speed calculations than any native node.
Instant Terra is rather easy and quick to learn.
Main features have been collected in this page: https://www.wysilab.com/Features.html
World Machine is a great terrain editor, for sure. Now what tool is the best depends on your needs, the size of the terrain you want to work with, the delay you have, the goals to want to achieve.
For example the ability to easily compose terrains of different sizes is a key feature for most teams working on ambitious projects. Now if you are working on your own, you'll like the speed of any operations and the immediate feedback.
If you want to try the Pro edition, just contact us at contact@wysilab.com and we'll be happy to provide a trial for the Pro edition.
Want to try this version when available? Subscribe to the newsletter here: https://www.wysilab.com/#contact
Do not hesitate: we send emails only to inform about our releases, that's more or less once a month.
--------------
And after snow : Water :-)
Watch here: https://youtu.be/ZdOTxzrEJME
If you'd like to try it, the project is available in the latest release 1.12.6 => www.wysilab.com to download the free trial and play with the sample.
We'd be happy to see what result you can get! The recording project was my 10th attempt at least, but I'm happy with this result. It only takes a couples of minutes from the provided project to get some result.
<a href="https://youtu.be/hLi17ZIeVi4">https://youtu.be/hLi17ZIeVi4</a>
The example shows how to start from Instant Terra, but it works the same from any other software.
Hi, the plugin for Unreal Engine is now available from the UE marketplace.
You'll find there the version compatible with UE 4.26 and 4.27: https://www.unrealengine.com/marketplace/en-US/product/instant-terra-terrain-generator
If you are willing to try with UE5, you'll find the dedicated plugin on Wysilab's website at https://wysilab.com/Features/Features-unreal-engine-plugin-terrain.html.
Enjoy!