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3D Character Artist

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Department:  Visualisation
Location:  London
Reports to:  Head of Visualisation


Job Description:

  • Creature concepting through to full asset delivery
  • Creating bespoke human characters with specific likenesses
  • Developing assets to work seamlessly within the shot pipeline
  • Understanding and interpreting Art Department plans and conceptual illustrations
  • Modelling:
    • Scan clean-up and optimisation of supplied high resolution models ie. scans or photogrammetry
    • Working with base meshes from software such as Character Creator or Mixamo
    • From scratch modelling/sculpting
    • Ensuring all models have clean topology, UVs and appropriate polycount for use, all optimized for real-time usage
    • Cloth sculpting and prop creation 
  • Texturing:
    • Texture creation (including all associated maps i.e. colour, normal) for high resolution assets
    • Working with PBR texturing workflows to generate textures using image and procedural based techniques
  • Lighting / LookDev / Layout:
  • Creating asset turntables to present assets for client sign-off
  • Look development and lighting of assets in Unreal Engine / Maya

Requirements:

  • 3+ years production experience in a VFX, visualisation or games environment
  • Strong creative eye for building high quality photorealistic assets with a strong understanding of anatomy and physiology
  • Experience with Unreal Engine
  • Comprehensive knowledge of Maya, zBrush, Substance Painter and Photoshop
  • Team orientated and able to take direction from Supervisor
  • Excellent communication and problem-solving skills
  • Adaptable and flexible, and accepting of changes in a fast-paced environment
  • Organized and able to work independently
  • Experience with the following are desirable:
    • Hair systems, creating custom grooms with Xgen
    • Marvellous Designer and Character Creator
    • Rigging
    • Scripting (Python, Mel)

Please send your CV to recruitment@nviz-studio.com specifying “3D Character Artist” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Applicants must be eligible to work in the UK.

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