Well this is my first ever Polycount post, so hopefully im doing it right.
Any advice , feedback would be helpful so that I could do better for my next scene, always trying to improve.
Inspired by Cyberpunk 2077, Dr. Victors Lab, and this entire scene and lighting was created from scratch using that scene as my main reference.
Of course I had to make a few modifications to the scene, but I am trying to get better at lighting my scenes.
And my first time using sequencer in Unreal Engine. Check out the video link. I wasn't able to Render High Res for the video as my Laptop keeps crashing and I realized my GPU was not enough, so had to settle for a compressed video quality.
https://youtu.be/H_Hb8WaYNFI
Replies
I also feel that the walls should have some grunge detailing and more detail in general as they look to be perfectly uniform from one another I wondered if you were trying to hide that with how dark the lighting in the scene is.