based from the original concept from artist daniel graffenberger for the game quantum rush. had some fun with this. the primary drive was to create some assets and explore unreal engine - as my previous game engine experience has been with cryengine. really loving ue4! i've moved on to other projects - so i don't plan on…
I started to make the final level instead of just randomly throwing assets there. I also added some background rocks from my Unreal Marketplace package (https://www.unrealengine.com/marketplace/complete-rock-pack) to have more interesting background. Also I made few more blocks that I sculpted during the streams. I still…
Hello everyone! In this project, I’m going to use only Decalmachine Trim Workflow. These are references: And this is the result of the first stage Blockout: At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of…
I am trying to do bricks around a plane and would like a proper sharp corner, however when I use a curve and array it just curves the bricks around. I need to do this for more than one object so I'd like to not have to place them manually for each one... Is there any way to do this quicker? I tried to extract the edge and…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.
I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
sorry if this is a sort of re post I searched did not find what I was looking for. Anyways, I have a plane that I have modeled in to a 64 unit wide by 256 piece and I wanted to use the bend modifier at -90 to make it a 90 degree bend that would snap to the grid (grid is 16 units) and the sides would just not line up, no…