based from the original concept from artist daniel graffenberger for the game quantum rush
had some fun with this. the primary drive was to create some assets and explore unreal engine - as my previous game engine experience has been with cryengine. really loving ue4!
i've moved on to other projects - so i don't plan on revisiting this scene anytime soon. critiques are welcome none-the-less.
my primary tools were 3ds max, quixel suite & unreal.
there's some fan art by way of destiny, blade runner & mdk!!