Hello everyone!
In this project, I’m going to use only Decalmachine Trim Workflow.
These are references:
And this is the result of the first stage Blockout:
At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of 3 meters, a width of 4.6 meters and height from zero to z 2.6 meters. The thickness of the walls in the narrowest place should be 0.4 meters.
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This is the final version of Blockout. I used the “Annotation” tool to designate future details.
I'm looking to pick up DecalMachine, going to be interesting to see your results with it. Please post how you feel the addon is to work with, the videos make it seem very fast but theyre promotional so I take it with a grain of salt.
Looking forward to seeing more
Checked how models with standard Trim Sheet Decalmachine will look. And I liked the result.
Now I work on creating my Trim Sheet. There will be two of them all. One for the environment, the second for cases and barrels.
Trim is almost ready. It remains only to add inscriptions and signs. Now I am trying to deal with how correctly blend Trim with the material on the second UV Channel.
Update 5:
Tested the level in the UE5. Workflow with the use of the second UV channel turned out to be compatible with Nanite, which allows me to significantly increase the level of detail. Now I look forward to the release of the UE5 to fully use new opportunities.
Update 7:
The end is already close. I finished with modeling and now fight with collisions. As a result, I decided to abandon the trim for the props. Because when I started planning it, I realized that it would largely duplicate the main trim.
I think you would benefit from adding a bit of "traditional" scifi elements such as a wire-trim and some grating on the floor to break up the "only white panels" look
I limited myself with one trim and several tiles, so many ideas had to refuse. But in general, my goal is learning to do beautifully under any conditions and restrictions. While it is still far away, but I hope that with each next work the result will be better and better.