Redesign I did on one of my favorites character ever. It was a lot of fun working on this fan art piece, that for now I would call done but still have some other things in mind since the character is full rigged, so stay tuned for more. All the renders were done inside Unreal Engine 4, and everything is optimizated and…
Hello everyone, I
wanted to share my first full scene made in UE4, its still WIP so I
would appreciate any form of feedback. The goal was to create calm, countryside scene with elements of mystery and to learn basic tools and workflows in environment art. The foliage and mountains are from marketplace but rest of the…
Hey guys! Just finished up my environment in ue4. Couldn't decide so I have versions of both daytime and night time Find more images and breakdowns here: https://www.artstation.com/artwork/Dx5z6A Modeled in Maya and ZBrush, textured using a mix of substance painter & designer and polypaint, then brought into unreal. Plants…
Hello everyone! I just started to study modeling process for game engines(UE4 in this case). So this is my first attempt to create simple piece of environment :) I used zbrush to create hi-poly, xNormal to bake normal maps and AO, 3ds max for unwraping and retopo, and photoshop to make a cartoon-like texture. Right now I'm…
Started to bake out some of the assets and putting them into UE4. Blocking out some colors and materials. Progress is slow :) Still not happy with the design of the door and will need to redo it. I spent most of my time with the flooring. Did a quick lighting pass in UE4. High poly for the pipes and computers need to be…
Just been working on a few fun short timeframe projects, just to do some modelling and texturing to unwind at the end of the day, while keeping the creative juices flowing a little. Im very interested at the moment in doing stylised models, with brighter colours but still keeping some of the micro details in the roughness…
Hello ! I need your help for a little thing. I have made a Curvature extraction shader in UE4 that seem to work nice. Here the shadergraph: But when i want to extract the convex and concave edge,it's giving me something like this: Do you have any clue ?
Hey guys, Been playing around with UE4 for a while and decided to post some stuff for C&C. I´ve got two projects going right now, one where I´m building an apartment and one where I´m building the solar system to learn more about advanced materials. Feel free to post about things that can improve and I will update the…
Hello everyone, My first idea was to make an abandoned school building but since that would be a too big a project to begin with, I thought it would be better to take a step back and start smaller :smile: . So my plan now is to make an abandoned house. My goal is to have a complete abandoned building which a person can…
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece. I decided to base my work on this concept from Guild Wars: I make it a point to choose environments with content I haven't experienced yet. During this project I learned: - UE4…