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UE4 prop (WIP)

polycounter lvl 5
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sao256k polycounter lvl 5
Hello everyone!
I just started to study modeling process for game engines(UE4 in this case). So this is my first attempt to create simple piece of environment :)
I used zbrush to create hi-poly, xNormal to bake normal maps and AO, 3ds max for unwraping and retopo, and photoshop to make a cartoon-like texture.
Right now I'm working on textures, just done with basic coloring. So my next step is to make the whole structure to look more interesting by adding details, varying planks by color, etc.
I would very appreciate any critics, advices or just your opinions! =)

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