When i extract the concave and convex from the curvature,this gave me some weird gradient and i want a nice sharp edge
I use a "subtract 0.5" for extracting the convex and an "add 0.5 > 1-x" for the concave,is this right ? Maybe it's the texture compression ? The normal Baker ?
Thats because the normal map is made out of gradients. If you want fully sharp lines, you could feed the result into a "round" node for example. or an IF.
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I use a "subtract 0.5" for extracting the convex and an "add 0.5 > 1-x" for the concave,is this right ?
Maybe it's the texture compression ? The normal Baker ?
By the way,thank you for your time