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Popping Pumkin - UE4

Nano Pixel
polycounter lvl 6
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Nano Pixel polycounter lvl 6
Just been working on a few fun short timeframe projects, just to do some modelling and texturing to unwind at the end of the day, while keeping the creative juices flowing a little.

Im very interested at the moment in doing stylised models, with brighter colours but still keeping some of the micro details in the roughness or the normals.

This is a bit out of season I know, but when an idea pops into your head sometimes you just have to go do it.

Modelled in ZBrush and Blender, textured in Substance Painter - using Designer for mat design. Rendered in UE4.

My other work can be viewed here - https://www.artstation.com/artwork/D51rLo


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