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[UE4] In 15 Days

polycounter lvl 11
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FullSynch polycounter lvl 11
Hey folks, so off the tail end of my last project Gates of Horizon I was left with about 15 days of summer to create another portfolio piece.
I decided to base my work on this concept from Guild Wars:
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I make it a point to choose environments with content I haven't experienced yet. During this project I learned:
- UE4 landscapes
- Particle Systems
- Layered Materials
- 'Fur' shells (moss)

Here are some shots from in game:
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william-koehler-07.jpg?1441249364
william-koehler-06.jpg?1441249361
More on my Artstation if you're interested.

Comments and critiques appreciated, can still make changes before putting the folio together. Thanks :)

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