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Genjuro Kibagami UE4

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Redesign I did on one of my favorites character ever.
It was a lot of fun working on this fan art piece, that for now I would call done but still have some other things in mind since the character is full rigged, so stay tuned for more.
All the renders were done inside Unreal Engine 4, and everything is optimizated and working smoothly there.
Full character has 82k tris.
You can find some tips on my Instagram and also check more works on my Artstation.
Here is a presentation video rendered in 4k straight from UE4.

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