Hello everyone. Couple months ago I started modeling an M4. At the time when I started my high poly model, I knew little to nothing about the process of normal mapping, big mistake! When I was just about to finish up my high poly I started to study up on normal mapping and quickly realized I dug myself into a giant ass…
Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?
I need a Character and Prop Modeler for the Japanese TV series for the anime called "Kingdom". http://www9.nhk.or.jp/anime/kingdom/ a lot of the work is done in 3D despite being an Anime. Hero shots are 2D. please take a look at youtube videos and trailers from official sites etc, to get a rough idea on how the model will…
I'm, what I would say a low-mid level 3d modeler. I don't work with texturing and just make some more basic models (Some models are attached) . I'm wondering how much I should be charging per hour for my models? As I said I am fairly new to 3d modeling, I first started 3d modeling around October of 2019 and was doing it on…
Hey . how are you? Lloyd here okay so this is a job posting and I'm putting together a team of people that can work together and work independently I'm going to pay you for your time I do not want to monopolize or take advantage of you your skills or your time and if the working relationship works out we can also discuss…
Hello, I have a model of a bag of chips, it has been 3d scanned from top and bottom side. So I have two models, where I have removed floor, that was scanned also . I need to combine both models of bottom and top of chips bag into one single mesh. I could use symmetry modifier in 3ds max to make for example top mesh to be…
Hello everyone! Man, Subdivision Surface Modeling is something I've been trying to learn for many years now. But I seem to learn in a very different fashion than many people. I can't really learn well with "just trying around", I need a structured approach with heavy focus on the fundamentals. I am just a Hobbyist and…
Character Modeler Do you love creating interesting worlds? Are you equipped with the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is on a mission to find a talented…
Hello guys! I'm relatively new self-taught 3D artist. I would like some advices about film/cinematic modeling from you coz I want to learn, practice and build my portfolio in that area. I use ZBrush, Maya as main softwares, and now I'm looking forward to use Mari as a texturing tool. My inspiration is Blizzard's World of…
Hey guys, We're looking for people to create low-poly specific gun models for use in realtime applications. Basic Requirements 1. All weapons must be UVd onto a single map with no overlap. 2. Final Texture size will be 1024x1024 but all assets are to be provided as 2048x2048 or better. 3. All textures provided must be…