Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?
If for an augmented reality customer try-on, then file size is super important since you want the customer to be able to download it quickly. Alpha test is the way to go here, instead of a ton of vertices.
But if it’s an up-close interactive 3d product viewer, then you’ll probably want another version with modeled holes.
Alpha test holes have infinitely thin edges, which you can improve a little by adding a normal map rim, but the edge is still knife-thin.
Visible geometry when this is for example some advertisment.. and what shoes does your favorite hero wear anyway ? (Of course it would look odd when for example a soldier wears high heels.. )
Replies
But if it’s an up-close interactive 3d product viewer, then you’ll probably want another version with modeled holes.