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What's the difference between modelling a hole and painting an alpha(transparency)?

meejeebee
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Let's say I'm modelling a shoe. The shoe has holes where the shoelaces go through. I have a choice between modelling the holes in, or just painting the alpha transparency of the holes right? What is the difference and which method is preferable?

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  • Eric Chadwick
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    Depends. How is the model going to be used? 

    If for an augmented reality customer try-on, then file size is super important since you want the customer to be able to download it quickly. Alpha test is the way to go here, instead of a ton of vertices.

    But if it’s an up-close interactive 3d product viewer, then you’ll probably want another version with modeled holes. 

    Alpha test holes have infinitely thin edges, which you can improve a little by adding a normal map rim, but the edge is still knife-thin.
  • Neox
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    Neox godlike master sticky
    the question is, do you really need a working hole
    ? are laces going through? if so, it might as well just be pretending to be a hole and the laces just clip into the surface underneath.
  • Klunk
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    Klunk ngon master
    you normally see the tongue through the lace holes anyway... probably just a normal map should suffice
  • okidoki
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    okidoki polycounter lvl 2
    Visible geometry when this is for example some advertisment.. and what shoes does your favorite hero wear anyway ?  (Of course it would look odd when for example a soldier wears high heels..  :wink: )
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