Hi everybody, We are mainly using max and the real time hardware shading capacity of even 2014 gives oddities with normal maps, still lacks environment map support as far as I could see. Xoliul shader was the better option but is not continued and wasn't quirk free either around 2012-2013. Idealy it would be a sollution…
Morning everybody, hope someone can help me out here as I've done a search and flipped through some threads but haven't found an answer yet. I'm doing an art test right now and they've specified that the file should be a 3dsmax scene. since i'm a maya user i've asked about doing it in maya and then exporting/submitting in…
Hello, I will post some personal/professional work there. All comments and critiques could improve my workflow so don't hesitate ! Wolverine - This is my first real full zbrush project. My goal is to not use other 3D software as Maya or 3dsMax (even for basemesh). I didn't use zbrush so much yet so I need more practice,…
Just to let everyone know I am now back in good old oz perminantly now, so its beer o'clock with my old 3d buddies- however my mobile sim is now dead so please get back in touch with me via davideking@gmail.com London was fun, I had half a year on an Unreal III engine project (mmm, shader trees)- learned maya and mudbox in…
Hi , my name is Alex Curtis and I am the art director and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a great project for AR (Augmented reality) and we are looking for new artist to join us on our journey through the indie game industry. Full game details will be available…
Hey everybody, I've been doing some tests since i'm making an object that consists of a lot of different sub-objects that have symmetry applied to them to save texture space. A fairly simple object of this is the barrel below: The edges of the bake came out quite smooth with almost no artifacts so i'm happy with the…
Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
MOST RECENT: ================================================================================================== Just started on this one. Primarily working from this concept by Adam Brockbank: http://www.croftgeneration.com/imagenes/galeria/concept_art/LCTR/bigimages/LCTR_Concept_Art_008.jpg This concept was for the first…
I'm working on some foliage at the moment and the leaf/branch textures will be generated by making hipoly versions and then baking them onto an alpha plane. My goal here is to get accurate leaf and branch placement for said foliage in a similar mannar that Crytek managed on their textures for Crysis 2 and the CE3 SDK.…
Greetings polycount, Im a student and this is my blockout of a scene a designed on paper, its a pathway from one part of a temple to another with a gate at each end of the path. I'm self taught for the most part only having been taught how to create a pawn in 3dsmax with a spline and lathe (Lacking Teaching) Id like to…