Hello, I will post some personal/professional work there. All comments and critiques could improve my workflow so don't hesitate !
Wolverine - This is my first real full zbrush project. My goal is to not use other 3D software as Maya or 3dsMax (even for basemesh).
I didn't use zbrush so much yet so I need more practice, and advices from usual users like you.
My first sculpt made on Zbrush, Kevin Spacey :
Here's the character, for the moment :
As you can see, I really need to work on clothes folds (need to find lot of references). Feet are also a little too big, and I haven't already worked on the head.
To more, I need some advices about retopology in zbrush, I tried to dynamesh all the character, then zremesher it. But during projection, some points are projected at the wrong surface (for example, at feet' surface inside boots, instead of boots directly). Have any tips ?
Thank you !
Replies
I like the torso and the feel that there is tight fabric covering it. You would just need those kinds of folds on the rest. The detailing as a sketch looks nice overall. The forearms, legs, hands and feet are tough areas. I would do a bunch of quick anatomy studies (speed sculpts) to get more familiar with those areas.
Thank you for your comment. Yes I need more practices, I will do some anatomy studies in zbrush I think. I tried to keep continue in my workflow until a Marmoset render (10k triangles), but I will work again on the model and textures.
I am also making Shepard from ME and was wondering if you wanted to do a collaboration?
(Shepard here)
http://www.polycount.com/forum/showthread.php?t=151425
Why can't you make guns?
Thank you
Thank you, but I have a lot of projects to finish first so for now I don't have the time for a collab'
Here's the final Wolverine, maybe a rig and export to sketchfab next time !
EDIT : Finally, here is the model.
[SKETCHFAB]b29e077b11b54202804e950da01bec65[/SKETCHFAB]
Thank you for your comment ! The hexagon pattern is already as a default zbrush noisemaker preset (so we can say I didn't search further for the suit pattern ^^). Yeah after baking, I realized I modified deltoids during the t-pose and lost some definition. And for wrinkles I agree with you (and Kanga), there are too many of them. In my mind I thought the fact that boots are narrow will create some folds on the suit but this is not really true...
Thank you again !