I'm working on some foliage at the moment and the leaf/branch textures will be generated by making hipoly versions and then baking them onto an alpha plane. My goal here is to get accurate leaf and branch placement for said foliage in a similar mannar that Crytek managed on their textures for Crysis 2 and the CE3 SDK.
Aspen leaf texture from CE3 SDK:
![4Xp81.jpg](http://i.imgur.com/4Xp81.jpg)
Getting the results I want isn't the problem, getting the results I want in a reasonable amount of time however, is.
Does anyone know of a method within 3dsmax 2012 to perhaps "auto-place" the sub-d leaf meshes where I want them, rather than hand moving/rotating every mesh? Such as blotting points on the mesh and hitting a magic "distribute" button...
Some manual tweaking is to be expected to get the look I want, I just don't want to spend a year and a day moving models around. Not to mention how redundantly, dull the process is.
Toss in any tips and advice you might have, thanks.
Replies
just like this http://eat3d.com/free/zbrush_tile
the thing is it still takes some time its not so automatic but its easy to place stuff and iterate with it. just dont miss to grab this http://www.zbrushcentral.com/showthread.php?88435-Fixed-NormalRGBMat-amp-MatCap-Normal-Shader so u can easier get your normals...
it helps to make some small branches with leaves and then place them on a larger branches etc...
Hope this is a tip for you.
cheers
That Zbrush method had slipped my mind for this type of stuff, Next. I'll Definitely have to try it out sometime in the near future, cheers!