Hey there! I have a facial rig that's based on the Gears of War 3 one (http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf) So, it's a head that's skinned to a bunch of helpers. Those helpers are children of an offset controller (to fix bad poses etc). And those controllers are…
Hello. Below you can find 2 snapshots. One from UNITY and one from QUIXEL. Maps are exported by quixels "Exporter" in metalness workflow. -16 bit -.tif Can somebody help me get the assets look the same? Not sure what is wrong. Let me know if you have any questions about settings? link to asset optimised for Unity below (I…
Hi guys, after I finished my university portfolio i relaxed abit with zbrush and made this lil thug. The modelling is entirely done in zbrush with one sphere, then sculpted. After finishing i exported the highpolymodel, then used the optimze function in zbrush and exported a lowpoly model. After adjustments i baked a…
Hi, i'm going to be teaching a class involving game character creation using 3D studio Max 7 at a local college. I have been working with Maya and XSI in recent years so i'm not quite up to speed with which games best support this version of Max. I was hoping to get some recommendations on the best game to use for this…
It occurred to me that while watching Racer445's latest texture tutorial, I tend to fly blind when constructing my specmap as opposed to exporting it to 3d max where i can preview the changes quickly. In an ideal world i'd cut out the middle man and just go Photoshop to unreal, but since having both open eats up a good…
Hi everyone, I'm currently in the processing of learning Mudbox for sculpting details and texturing of a building, however I am having trouble exporting a clean normal or displacement map On a test I tried out with a simple cube and everything worked as it should: However when I UVed and imported one of my building mesh,…
Tony Abbot thinks a National Broadband Network project in Australia is just for video and gaming content and says its not worth it? :\ In my opinion I understand its a huge country to modernise but what they should do is focus on the major cities from Adelaide, Melbourne, Canberra, Sydney to Brisbane and then in the future…
I thought this would be of some interest: Video from the Blender conference giving a overview (~1h) on the extremely userfriendly crystalblend interface: http://video.google.com/videoplay?docid=7397461012210656011&hl=en Or as Torrent: http://www.blender3d.com/cms/fileadmin/bconf06/bc06-2010-04-blendercrystal.mp4.torrent…
Im doing my first model (im really new) and im already doing the rigging. I created a curve with clusters for the eyebrows, then used the ''add influence'' tool to be able to paint the skin weights and everything works perfectly on Maya. The problem is that when i do that and i export the mesh to Unreal Engine, the face is…
hey guys, im trying to export my architectural mesh (a back alley building) from 3ds max to mudbox but to do so i need to create edge loops in max to keep the hard edges. everytime i do i end up spending a lot of time and end up ruining the mesh and having to start over again. i guess what im asking is, 1.do any of you…