Hi, i'm going to be teaching a class involving game character creation using 3D studio Max 7 at a local college. I have been working with Maya and XSI in recent years so i'm not quite up to speed with which games best support this version of Max.
I was hoping to get some recommendations on the best game to use for this class. Weighing the factors of price (of game), user friendliness for the students and amount of control in the exporting process. Quake 3 is cheap now and there appears to be an exporter for Max 7 so that is a possibility but im still looking for something more.
My main limitation is 3D Studio Max 7, this is the software we'll be using so I need a good sturdy plug-in for it.
Id appreciate the suggestions.
Replies
You could always give Doom3 a try too, although I've never tried getting stuff from Max to Doom, but I know it's possible.
The whole process for UT2k4 is pretty simple, especially if you're using the premade player skeletons rather than custom bones and animations. It'd also require learning a little UnrealEd, though ... but it's easy to pick up and the whole process is pretty painless.
If they are all starting from scratch then I would go for UT2004 or Quake also because there are a ton of tutorials around.
If the studenst have some knowledge already and the class is long then you might as well go for a game that handles normal and bump maps since that seems to be the current/next new thing and it teaches both low and high poly modelling. It's more time consuming though.
Ill look into getting UT2K4. Might have to stick with Quake 3 tho as we already have some licenses for that.
Yeah im not too stoked on the text editing, I loved the simplicity of Quake 2! Model, animate as per frames, thats it!
Thanks for the suggestions all.