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(Maya and UE4) Invisible mesh after adding influence

Im doing my first model (im really new) and im already doing the rigging. I created a curve with clusters for the eyebrows, then used the ''add influence'' tool to be able to paint the skin weights and everything works perfectly on Maya. The problem is that when i do that and i export the mesh to Unreal Engine, the face is invisible. This only happens after using the add influence tool with the eyebrows curves. The mesh looks like the photo in UE4. Im exporting it as an .fbx, i have tried to change the settings but i couldn't solve the problem. Also i have noticed that the clusters and the curves are missing in the skeletal mesh on UE4, but the joints are still there, even if i cant see the mesh.


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