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architectural hard edges in mudbox

jag.med
polycounter lvl 7
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jag.med polycounter lvl 7
hey guys,

im trying to export my architectural mesh (a back alley building) from 3ds max to mudbox but to do so i need to create edge loops in max to keep the hard edges. everytime i do i end up spending a lot of time and end up ruining the mesh and having to start over again.

i guess what im asking is,

1.do any of you know of any tutorials i can watch or read that will explain how to do this efficiently?

2.do i need uvmaps applied to the mesh to export even though i am normal mapping in max?

thanks, ive been stuck on this for awhile and my instructor didnt know what to do either. :(

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