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Help with mudbox hard surface normal/displacement map please?

Hi everyone,

I'm currently in the processing of learning Mudbox for sculpting details and texturing of a building, however I am having trouble exporting a clean normal or displacement map

On a test I tried out with a simple cube and everything worked as it should:

Cube_Test.png

However when I UVed and imported one of my building mesh, problems occur with my maps around hard edges of the model

I tried simple importing the mesh, subdividing it a few times, and export out a normal map without sculpting any details, and get the result below :(

Wall_Test.png

Any advice on how I might be able to get around this problem? Greatly appreciate your time thanks!

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