Hi everyone,
I'm currently in the processing of learning Mudbox for sculpting details and texturing of a building, however I am having trouble exporting a clean normal or displacement map
On a test I tried out with a simple cube and everything worked as it should:
However when I UVed and imported one of my building mesh, problems occur with my maps around hard edges of the model
I tried simple importing the mesh, subdividing it a few times, and export out a normal map without sculpting any details, and get the result below
Any advice on how I might be able to get around this problem? Greatly appreciate your time thanks!
B