Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for Testing Cycles render. However, I found some artifact on flat polygon That was not there from viewport of Marmoset and Substance painter. Marmoset Substance Substance Painter Viewport and Exported texture is same. If anyone has ideas to…
I made this character for a contest and have been sitting on it. I've never attempted to do hard surface modelling in Zbrush before, so this was my first attempt at that. I was busy with my personal life, so I never had a chance to polish / optimized it the way I would have liked, but I feel like the concept came out…
Ok quick question. If I have a modular piece where I delete the polygons the player will never see , will light be able to shine through the whole model and cause me lighting problems? I was planning on doing this with a ceiling but I just wanted to make sure that the outside lighting wouldn't be shining through to my…
Hello what softwares do you use to make or help you make lods for objects in game environments? I tried this one and found pretty good , but now the trial expired and wanted to try something else befoure eventually considering getting it . I found the optimize modifier in 3dsmax useless as doesn't preserve texture mapping…
Hello I just found out that cool program Instant meshes that helps retopologize very quickly an high poly object, but I would like to know how to avoid waste of polygons, like if I have a straight object with only intervals of high detail parts, how can I instruct the program to not quadrify all even but concentrate…
So. This is interesting, I've got a shirt unwrapped and well... Its not straight. I could do a project from view to make the UVs straight and flat towards the camera, but then polygons under or not facing the camera are goign to have huge distortions. So when you need to do straight lines on more organic models, how do you…
Thought I'd make a thread for this instead of polluting the waywo. Here's some stuff so far... The aim is for a high poly only scene with mental ray render. Not sure about materials yet. Polygon count now is 1,348,791 To do list; chaise longue desk lamp old telephone flowers and vase wall lights bookcase large & small…
Hey guys, I just started a new project today , and i was wondering if any of you have good hints or easy way to do the small branches of the tree the concept. Im at the moment extruding polygons and playing with smoothing groups. Thank you ! :) by the way i try to upload my WIP file from my computer bu it fails. dont know…
Been working on this model on and off. I'm going for a realistic look but so far it just doesn't do it for me. I'm not sure what to do though... anyone that can give me some advice as to what I should do? I'd prefer to keep the same number of polygons but that might be what's giving me problems. What can I do with the…
I'm working on a group project about a couple of gremlins who end up in a Junkyard after WW2 with nothing to do. Even though this is a rendered short, I'd like to push my character and assets to be suitable as possible game models, character being around 10k polygons. This character is evil and mischievous and makes his…