I made this character for a contest and have been sitting on it. I've never attempted to do hard surface modelling in Zbrush before, so this was my first attempt at that. I was busy with my personal life, so I never had a chance to polish / optimized it the way I would have liked, but I feel like the concept came out awesome and is sitting at around 40k polygons.
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The model looks good. I think you got a handle on the smoothing workflow.
It might also be the black line you have around the object. That is weird with a light object.