I made this character for a contest and have been sitting on it. I've never attempted to do hard surface modelling in Zbrush before, so this was my first attempt at that. I was busy with my personal life, so I never had a chance to polish / optimized it the way I would have liked, but I feel like the concept came out awesome and is sitting at around 40k polygons.
![Image: https://us.v-cdn.net/5021068/uploads/editor/13/11n973fa16v1.png](https://us.v-cdn.net/5021068/uploads/editor/13/11n973fa16v1.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/it/e9bbuz7wl98t.png](https://us.v-cdn.net/5021068/uploads/editor/it/e9bbuz7wl98t.png)
Replies
The model looks good. I think you got a handle on the smoothing workflow.
It might also be the black line you have around the object. That is weird with a light object.