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Lighting in UDK

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SnakeDoctor keyframe
Ok quick question. If I have a modular piece where I delete the polygons the player will never see , will light be able to shine through the whole model and cause me lighting problems? I was planning on doing this with a ceiling but I just wanted to make sure that the outside lighting wouldn't be shining through to my interior scene. If it does shine through the model is there anything I can do to combat the problem?

Thanks for the help :)

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  • crazyfingers
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    crazyfingers polycounter lvl 10
    You want to put posts like this in the technical discussion forum but i'll go ahead and help ya out. If they do give you lighting problems, you can set materials to be "2 sided" in a check-box within the material setup. This will cause your geometry to block light even with open geometry.
  • SnakeDoctor
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    SnakeDoctor keyframe
    Ok thanks and I thought I did post this is the technical discussion forum lol. Sorry about that....long day of modeling I suppose. Off to work again :).
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