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3dsmax fbx file to Blender Normal issue

Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for 

Testing Cycles render.

However, I found some artifact on flat polygon

 

That was not there from viewport of Marmoset and Substance painter.


Marmoset

Substance

Substance Painter Viewport and Exported texture is same.


If anyone has ideas to solve this problem?

I would like to see model same as Marmoset or Substance view.


Thanks in advance.

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