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3dsmax fbx file to Blender Normal issue

Hi guys, I've modeled this hard surface model by 3DSmax and imported it to Blender for 

Testing Cycles render.

However, I found some artifact on flat polygon

 

That was not there from viewport of Marmoset and Substance painter.


Marmoset

Substance

Substance Painter Viewport and Exported texture is same.


If anyone has ideas to solve this problem?

I would like to see model same as Marmoset or Substance view.


Thanks in advance.

Replies

  • pior
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    pior grand marshal polycounter

    Enable autosmooth and set it to 180, and clear any custom normals data that may have been imported (unless desired of course, like if the model had been made with custom FWNs).

    (ignore the fact that it mentions "Split" normals, that's a mistake in label. It will remove any custom normals data, regardless of them being split or not)

  • OwenS
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     pior, Thanks for commenting!

    It still have problem but little bit improved I think.


    That is new one. After your procedures, I adjusted normal map. Then, it become looks better!

    I will try more normal map adjustment.

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