Been working on this model on and off. I'm going for a realistic look but so far it just doesn't do it for me. I'm not sure what to do though... anyone that can give me some advice as to what I should do? I'd prefer to keep the same number of polygons but that might be what's giving me problems. What can I do with the texture to make her a little more realistic?
Replies
Also, if you can, include some wireframe shots to see if the meshflow will serve for proper facial animations.
Looking good sofar!