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Handling stripes, UV Map

polycounter lvl 7
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Mr.Moose polycounter lvl 7
So. This is interesting, I've got a shirt unwrapped and well... Its not straight. I could do a project from view to make the UVs straight and flat towards the camera, but then polygons under or not facing the camera are goign to have huge distortions.
So when you need to do straight lines on more organic models, how do you handle it? I suppose now is the time to learn texture painting?

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  • ZacD
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    ZacD ngon master
    There's a few ways to do it, projection mapping or 3d painting are the main ones. Projection mapping allows you to paint basically from your camera angle, how you do it depends on the modeling program you are using. Most 3d painting programs will have their own tools to help you keep lines straight.
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