Created this environment to showcase my Sony a7iii model, I modeled it in blender using non-destructive methods. The environment was created using procedural methods - nodes, instances This was my first time using cycles, normally I use Unreal 4
Hi guys, I'm trying to export this UV MAP with the image placed in the correct layout, but because I set it up to Box-Layout. The UV Editor's image is covering the whole UV Map. Is there a way to make that image place ontop of the islands like it's doing on the model ? ,
Hello! i'd like to share with you my character artwork, that i finally finished. In this work I used marvelous designer, zbrush, marmoset toolbag for baking of course, substance painter, and the blender for everything. Rendered in EEVEE real time. For some more pics and vids https://www.artstation.com/artwork/4bANl4
So, I'm a total beginner, just getting started with Blender. Trying to make a character for the unreal engine, so it will eventually be rigged, animated, etc. I'm working on unwrapping and texturing right now. Please give feedback so I can improve!
in Blender, if I zoom in, while sculpting, it adds extra polys, while in Zbrush it doesnt add any new topology, so these ridges im trying to add, so far, look really ugly. what do I need to do?
So I'm still a bit new to blender but been modeling for about a year now and i gots a question how would some of you folks go about connecting this model together? Any advice would work and if you do want to draw on the picture to help thats fine
Sorry for the slightly misleading title, but I thought better of calling it "bad, bad, MICHAEL JACKSON BAD guide to topology by absolute tit". This was linked to on a blender news-feed, and I couldn't think of anyone more likely to link to this. http://megamorph.gigacities.net/TopologyGuide/ClassicGameTopology.htm CRASH!…
(Game Character, Low Poly) Hey everyone! Im 16 years old, i make this character for about a month. Models, Textures, Render - by me. Modeling, Unwrap, Rig - Blender Sculpt - ZBrush Texturing, Bake - Substance Painter 2 Render - Marmoset ToolBag
After seeing great character mady by haikai in this thread: Sydney Savage I decided to make one of Scott Campbell characters too. So here it is, based loosely on JSC style Lara Croft: Sculpted in Sculptris, some tweaks and posing in Zbrush, render and cloths in Blender. C&C is welcom
Modeled in blender/zbrush and textured in substance painter. As it was a personal project I went a bit high with the poly count it has 14169 faces. I used mainly quads for topology and no ngons. Baked high to low poly. All feedback and critique is welcome. Thank You.