Created this environment to showcase my Sony a7iii model, I modeled it in blender using non-destructive methods. The environment was created using procedural methods - nodes, instances This was my first time using cycles, normally I use Unreal 4
How about the pebbles at the left side of the picture? Are some integrated in the material? And how many other pebbles did you sculpt? I wanted to make a desert scene and have rocks and pebbles like that, but didn't know how to approach this efficiently
How about the pebbles at the left side of the picture? Are some integrated in the material? And how many other pebbles did you sculpt? I wanted to make a desert scene and have rocks and pebbles like that, but didn't know how to approach this efficiently
The rocks were created using procedural methods using displacement, then scattered using particle system instancing, this WAS the best workflow until 2.92 comes out, check out their new geometry nodes on youtube, you will see a helpful tutorial.
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I wanted to make a desert scene and have rocks and pebbles like that, but didn't know how to approach this efficiently
The rocks were created using procedural methods using displacement, then scattered using particle system instancing, this WAS the best workflow until 2.92 comes out, check out their new geometry nodes on youtube, you will see a helpful tutorial.
I'm currently working on break-downs