Modeled in blender/zbrush and textured in substance painter. As it was a personal project I went a bit high with the poly count it has 14169 faces. I used mainly quads for topology and no ngons. Baked high to low poly. All feedback and critique is welcome.
this looks pretty good but the cloth areas look like paper with a cloth tileable dropped on it. I don't see the weave that should be happening with those areas.
Yeah I should of have sculpted the cloth, I just beveled the high poly there. Thank you, I can't unsee it now, it really looks like paper. Thanks for the feedback.
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Thanks for the feedback.