I know this is probably a super basic issue, but I cannot find a solution for it. I'm exporting out an animation into an fbx which will then be put into Unity, but the animation breaks when exported. The mesh and skeleton don't move, but the controllers all move according to the animation; this happens both IK and FK…
Eidos Montreal is looking for an Environment Artist to join our team on a kick-ass beloved AAA franchise. *Important** This position is on-site in Montreal. * Because of the urgency of this position we will only consider candidates that are Canadien Citizens, Canadian Permanent Residents or candidate who already own a…
Location: London, U.K.
Role Overview: As a Senior 3d Artist at Supersolid, you will play a significant role in creating fun and engaging mobile games for multiple platforms internationally. You will work as part of a small team to create new games, help to maintain our existing games and develop in-game features.…
Hey all, I keep coming accross that stretching issue when I apply a surface noise on a mesh in Zbrush. Now I know that most of the time this is caused by a lack of definition in the original mesh, not enough tesselation or a not-so-clean edge flow. Still, I've been checking and rechecking my meshes, which are very simple I…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
Do you have visions of a nuke hitting your annoying neighbor’s apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
I often find I have to do operations to my layer masks, ideally I would just use a smart object for the layer mask, but this doesn't appear to be possible. Right now I am making a smart object with my non destructive edits in it and then duplicating it then rasterizing it and then using the result so I can always go back.…
I made half of my character's hair but the bangs are not supposed to be symmetrical, so I planned on mirroring the base hair I made and then extruding the bangs out uniquely. So I duplicate Special (x reflect -1) with the COPY box checked INSTEAD of INSTANCE. I need the two objects into one so I go into object mode and…
Hey there, I used to be able to make a collision object that had multiple parts and custom shapes, such as what I did here for this factory fan... with the appropriate file name... but now in 4.13 if I try to do the same thing it won't import my collision model, ie with this landscape the model imports but the collision…
you know in max, in the material properties you can set the material to ignore uvs and just display as if the image was covering the screen and the object acts as a mask to display bits of the image? so the texture is flat and does not warp around the object but the object just shows part of the flat texture. I'm trying to…