Do you have visions of a nuke hitting your annoying neighbor’s apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept?
Then you have the kind of obsession that we like. Your place is working with us. [FONT="] Responsibilities
The ideal candidate is able to create the whole artistic part of a game level, models terrain geometry, level objects and props at the top quality required by the next-gen consoles market (Apple iPhone,PlayStation 3 Nintendo Wii, XBOX 360).
He/she creates textures, sets up lighting, optimizes the geometry of the level, uses in-house tools to export and check the level in-game.
Requirements:
- Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must)
- Highly proficient in modelling 3D environments and objects or characters, using both hi-poly and low-poly techniques
- Good knowledge about lightning techniques (vertex color and lightmap are a must)
- Able to animate basic objects in a 3D environment (trees, moving objects etc.)
- Able to work respecting strict technical and artistic limitations and instructions
- Good artistic sensibilities
- The ability to produce textures of high artistic quality is an important plus
- General knowledge about 3D rendering engines and adjacent technologies (shaders etc.) is an important plus
- Experience in creating games and knowledge about the gaming art and history are very appreciated[/FONT] [FONT="]
Please submit your resume and a link to your online portfolio to[/FONT][FONT="] jobs.romania@gameloft.com[/FONT]