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Develop, in close collaboration with a Level Designer, the artistic creation of a game level;
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Create the level architecture, in close collaboration with the Modelers and Texturers;
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Optimize the objects and environments, depending on the programming and game design constraints;
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Participate in the creation of textures in order to make the objects and environments credible according to the game story and the art direction;
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Model objects and environments according to the game design;
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Develop the modeling while taking into account the graphic references corresponding to the art direction.