Features below (I likely forgot many)
Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms.
Includes real-world unit system for editing absolute position and scale of objects in meters. Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts)
Polygonal edit mode (think like blender or maya): extrude, live polycount reduction (quadratic mesh simplification), UV texcoord editing, subdivide, laplacian smooth, vertex weld, VR wand-based dragging, grabbing objects & polygonal selections via grip buttons.
VR Locomotion: Teleport and Fly tool.
VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled).
IVR (immersive VR) scale setting via simple control to easily dial in scale of entire scene.
Left-handed controller mode.
Multiple editable lights
Material editing: reflective/refractive environment mapping, bump mapping, Toon shading, Runs custom GLSL shaders created in other versions of the app
File importing: FBX, DAE, OBJ, and more
File Exporting: OBJ and vsxproj (verto studio)
Concurrent editing features (drop into desktop editor while in VR at the same time). In other words this VR application includes an entire desktop 3D modeling application.
Prob other stuff I forgot to mention...
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