Hey guys my name is Shashank. I m a 3d artist in Exigent game art and here's my Portfolio Work of 2013. Which i would like to share Tribal Bell I love to work on that prop. It's of 14,629 Tris And 2048 Map size VINTAGE CAMERA This one is my Favourite because i've wasted a lot of party time in this piece....nd i was working…
So I've followed multiple guides (most of which all give the same steps) to set up light propagation volumes. I've done this both in my project as well as a brand new fresh project. Above is a test scene with all of the LPV steps completed and the LPV visualization turned on. No settings (Intensity, et al) make any…
Is it really necessary to have UVs in the hi res mesh? The reason I ask is that my low res cage does have UVs on them but I didn't bother to update my hi res mesh in Zbrush with the new low res topology. Yes I know about importing your new retopologize mesh into Zbrush and transfering all the details but is this a…
This is an environment prop that I am working on as a personal project. The purpose is to use this for future staging in an environment scene. My goal is to demonstrate a step-by-step process breakdown for modeling assets. The end result is to achieve a photo realistic look with a game model. This model is textured using a…
the title is pinguys. hes one of the concepts i have made. lemme block out the idea for u. this midget hes a pilot for a vehicle/bot that i have still in the stage of design. which im going to do next. he is below 300 tris. the idea of the project is like cute digital actiontoy that battles with other races using 2legged…
Hey there, my name is Paul Stratton, I'm a 3D artist, and I'm looking to break into the 'big leagues' of professional art. I've been floating between various projects for some time now, but rarely have I really shared them with the community. I've decided to start working on my personal portfolio, as the most recent…
Finally learned to texture. Can't say I'm completely happy with the result. I did a rough attempt at baking (not the proper way, simply by shading in photoshop). I did remove the gloss effect, however, and that is a step in the right direction. 384 faces is final count. I don't want to spend too much longer on this guy, as…
i recently heard about this, i guess you cna use it to view normal mapping as you work in the viewport, and for me this would be quite nice. however i can't seem to get it working, what are the steps i must go through for this to work? i am using 3ds max 7 and am doing the following steps, of which i am sure i am missing…
I can move an UTPawn on the path. but all my tries to replace the UTPawn with another physicall object like wall/box, failed. the purpose is that I want to move objects on the path step by step to be able to work with my own vehicles. cars, flying objects, etc. I also could not find a related tutorials on how to move(not…
here's a few things that work for me: don't try to learn anything academically. just set a goal and only learn what you need to solve the problems right in front of you. don't try to learn anything "the hard way". Only learn the hard way as a last resort. Hard way = trial and error. First thing I always do is check and see…