Looking for talented, enthusiastic and self-motivated artists. Essentials: Leadership experience (for Lead Artist) Max 2008/2009 to expert level (including advanced lighting such as MR) Excellent environment building skills Ability to produce high quality polished scenes Attention grabbing showreel Great Photoshop skills…
Hey all! I wanted to share the progress of the work I've been doing on an environment, This is probably the biggest project I've ever worked on so I'd really appreciate feedback and critique if possible! I'll be building this environment in Autodesk Maya! Concept by Greeimm Bae I collected a huge amount of reference and I…
I need a point cloud from a friend to get into my 3ds max. He uses agisoft photoscan which is able to export point clouds into many formats, but sadly none is compatible with 3ds max. 3ds Max allows to import only rcs and rcp format which is from autodesk recap (which i do not own and it isnt free AFAIK). So i want to…
Hi guys I came across a really neat maxscript that I want to start using recently however I cant get it to work. It is appearing in my list of options under Customize UI and I have added a hotkey for it but when I press it nothing is happening. I am using 3ds Max Design 2014. The files are MCR and I have installed them as…
I've been having trouble with some recurring (yet inconsistent) issues with exported models that contain animations. I use a custom rig for my character/creature models, all with the same naming conventions etc. Everything animates fine in Max but somewhere between exporting the FBX and loading it into the game engine some…
Howdy I'm new to Polycount and I'm in need of some advice. I'm 15 right now and seeking to become skilled at modelling & animation, right now I'm using Lightwave 9.6 to do everything because it's the program my teacher taught my class with. during the class I've had a sneaking suspicion that light wave was not a very…
hey all I'm working on a new reel and I found these rigs by David O'Reilly that are pretty cool. Unfortunately I'm having a hard time rendering them in Maya due to the fact they were colored with Vertex Coloring. I found this on the autodesk knowledge network and got as far as connecting the output of my color set to…
Hello everybody this here is my first post to polycount. I want to show some renders of my current project. Its a very wip highpoly model of the finnish assault rifle RK-62. Someday when I finally am happy with the HP model im planning to create a LP version of it and bake normals and maybe try to import it to some game…
My Maya 2016 Edu license has somehow borked itself this week. What used to be: 1) Loading models of 1 million tris+ into Maya would take a bit to load, but would load in fine with a tiny bit of chug in the viewport. What is happening now: 1) Load model of 1 million + tris into Maya >> Maya freezes (or just takes too long)…
Apparently Autodesk for the win? I'm trying out Maya8 today and I'll post the features I find useful for those interested. 1. alpha textures now sort correctly in the viewport so you can model trees. 2. the split polygon tool can now jump past edges and split right across them. 3. normal maps can be rendered in mentayray…