hey all I'm working on a new reel and I found
these rigs by David O'Reilly that are pretty cool. Unfortunately I'm having a hard time rendering them in Maya due to the fact they were colored with Vertex Coloring. I found
this on the autodesk knowledge network and got as far as connecting the output of my color set to mental ray vertex color node. The part about connecting the out color to the input nodes of a shader is where it loses me.
Do I need to make a new material to receive the output of this node? If I use another character from the rig pack, it'll have its own color set and I assume I'll have to do the same thing to it, right?
Anyways, I'd appreciate any input on this subject while I read up on shading networks. Thanks all.
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EDIT: spoke too soon.
This video talks about getting vertex color working with Arnold.