So I was hoping someone could bake my model for me. Reason why is because I'm trying to improve the quality of my texture baking. I use Blender but I've been told it is not the best program for Texture Baking. I've been told Xnormal, Marmoset , and Substance Painter are good programs for baking. I would like to see how…
Hello, first post here, having a bit of trouble in Zbrush 4. I've sculpted a terrain plane for a game mockup, polypainted it, and now for the life of me cannot get the thing to give me a texture map of my polypaint. I've given it Adaptive UV's at 2k resolution under the UV Map options. When I go to the "Texture map"…
Is there a quick way to toggle filtered/unfiltered textures in Max? I like to work with the textures unfiltered. It just helps when painting low resolution textures... it really lets you see what your pixels are doing. It helps when lining up UVs, too. I can turn it off by going through the viewport preferences... but is…
So I'm still pretty new to Substance Designer, but I am getting the hang of it. I am using it on my stylized pirate character. Right now trying to make a believable fabric/cloth texture is killing me. I'm using one of the default fabric substances to try and blend the material onto my base textures, but I can not get the…
This is just a practice for my hard surface texturing and modelling. Rendered in Marmoset toolbag. Three tilable textures it will tile with other tiles. Looking for critics. ---INIYAN----
I was just wondering the style in " WoW " by blizzard, what would be the best way to approach trying to texture in that style, I'm fairly new at the texturing game !
Who Likes Tentacles? I create new material for my portfolio. I create a tillable tentacle texture inside Zbrush. The Bake and texture were created inside Marmoset and Substance Painter. The final was rendering inside Marmoset and substance Painter. I did a breakdown and a 360 Tunable video on my Artstation Page:…
Hi, I am fairly new to ZBrush been using for about 6 months. I created a 3D model using photogrammetry and Agisoft Metashape. I then exported the model and imported it into ZBrush then duplicate it so I always have an original. The mesh is always super dense and untidy so I like to remesh my models. I do this using…
I think a big problem, too, is that the concrete is perfectly flat. Right now there are only 2 levels to this texture, the concrete and the mud. This texture would become far more interesting if you had some hunks of concrete pushed further in or tilted. Along with that, give some hunks of concrete a slightly different…